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Deviation Actions

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So I’m working on this text adventure game. You folks probably know the types of things I’m into. I’m being ambitious with this thing, & I’m trying to keep the players’ options fairly open. So if you like WG, there’s a bunch of different WG scenarios you can play through. You like inflation? There’s a bunch of different inflation scenarios you could end up with in instead. But I was wondering if there was anything more specific folks might be looking for in particular? Types of growth? Gaining? Situational things? Can’t make promises they’ll ultimately end up in the final version, but a general consensus might be a big help in setting things up, the earlier the better. So what would you like to see?

Honestly, I'm slightly worried asking this here of all places, but hope I'll be pleasantly surprised.
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